Post by Stever on Jul 14, 2007 14:29:36 GMT -5
In January, 1968, the Tet Offensive exploded throughout Vietnam, escalating the conflict into total war.
With the advantage of surprise, the Viet Cong abandoned guerilla tactics and attacked US Military positions across the country.
Many American units were isolated as communication and supply lines were cut by the massive Viet Cong advance.
On a forgotten outpost, surrounded and outnumbered, one unit struggled for their lives on the last piece of ground they held...Firebase Gloria.
Schedule:
8:00 AM Gates Open
9:00 AM Rules for the Day
9:30 AM Game Begins
NOON Morning Game Ends, Lunch
1:15 PM Afternoon Game Begins
3:45 PM Game Ends
4:00 PM Raffle
ATTACKERS (Vietcong Forces)
STARTING POINTS: FIELD ONE & THE WALL (BLUE STARS)
INSERTION POINT: BUILDING ONE (RED Team MAY NOT ENTER BLDG ONE)
OFFICERS: 3 COMMANDERS WILL BE USED TO COORDINATE MOVEMENT FROM THE STARTING POINTS
OBJECTIVES:
• Take Control of FIREBASE GLORIA
o MARKED WITH RED
• Take Control of Outward Command Posts
o MARKED WITH GREEN
• Complete Mini Missions
DEFENDERS: (US Forces)
STARTING POINT: BERM
INSERTION POINT: BERM (Marked with RED)
OBJECTIVES:
• Stop the Invasion of the Attackers
• Maintain Control of FIREBASE GLORIA
o MARKED WITH RED
• Take Control of Outward Command Posts
o MARKED WITH GREEN
map
Scoring:
*Will be counted at the end of each game*
Tank Elimination: 500 Points
Completed Mini Mission: 1,000 Points
Control of Command Post: 2,000 points
Control of FIREBASE GLORIA: 1 point/min
TEAMS BEGIN THE GAME AT THEIR STARTING POINTS. THE TANK IS AVAILABLE TO EITHER TEAM AND WILL START NEUTRAL ON FIELD TWO – IT IS MARKED WITH A TANK ICON. ANY PLAYER THAT WISHES TO USE THE TANK MUST SUPPLY THEIR OWN PAINT. THE ATTACKERS WILL BE GIVEN FULL USE OF BUILDING ONE FOR THEIR INSERTIONS AND TO COORDINATE ATTACK EFFORTS. THERE WILL BE FLAGS PLACED AT FIREBASE GLORIA, AND THE THREE OUTWARD COMMAND POSTS (OCTAGON, PILLBOX, AND THE WEST TRENCH BUNKER) IF THE ATTACKERS TAKE CONTROL OF FIREBASE GLORIA, THEN THE DEFENDERS WILL USE A CONTROLLED COMMAND POST FOR INSERTIONS.
ALL PLAYERS ARE RESPONSIBLE TO KNOW THE SCENARIO. IF YOU WOULD LIKE A PERSONAL FIELD MAP, ASK FOR ONE AT THE REGISTRATION WINDOW.
IGNORANCE IS NOT AN EXCUSE TO BREAK THE RULES!!!
The tank will be available to any player that wishes to use it. All players must supply their own paint while riding in the tank.
TO ELIMINATE THE TANK, A PLAYER MUST TOSS A GRENADE THROUGH THE GUN TURRET. ANY PLAYER WHO
INTENTIONALLY COMES WITHIN
5 FEET OF THE TANK IS AUTOMATICALLY ELIMINATED. ANY PLAYER THAT JUMPS OR CLIMBS ONTO THE TANK WILL BE REMOVED FROM THE FIELD FOR THE DAY.