Post by Stever on Jan 10, 2007 16:38:35 GMT -5
PAINTBRAWL May 6, 2007. All the usual deals apply, $20 Entry with air included and $60 case/paint. **Cleaned up and edited post any questions**
PAINTBRAWL 2007
OPERATION MONOPOLY
Schedule:
8:00 AM Gates Open
9:00 AM Rules for the Day
9:30 AM Game Begins
NOON Morning Game Ends, Lunch Break
1:15 PM Afternoon Game Begins
3:45 PM Game Ends
4:00 PM Raffle
RED TEAM
STARTING POINT: BERM
OBJECTIVES:
• Capture Opposing Team’s Flag
• Obtain as Many Field Items as Possible
• Complete Mini-Missions to Earn Points
BLUE TEAM
STARTING POINT: FIELD ONE
OBJECTIVES:
• Capture Opposing Team’s Flag
• Obtain as Many Field Items as Possible
• Complete Mini-Missions to Earn Points
SCORING:
CAPTURED FLAG: 100 POINTS/MINUTE
TANK ELIMINATION: 1000 POINTS
COMPLETED MINI MISSION: 500 POINTS
FIELD ITEM RETIEVED: 1000 POINTS EACH
COMPLETE ALL MINI MISSIONS: 5,000 POINTS
TEAMS BEGIN THE GAME AT THEIR STARTING POINTS. THE MAIN OBJECTIVE FOR EACH TEAM IS TO CAPTURE THE FLAG OF THE OPPOSING TEAM. FLAGS ARE LOCATED AT THE STARTING POINT. A SECONDARY OBJECTIVE WILL BE TO COLLECT AS MANY FIELD ITEMS AS POSSIBLE. EACH FIELD ITEM IS WORTH POINTS, AND WILL BE COUNTED AT THE END OF THE GAME. ITEMS MUST BE INSIDE THE ITEM ZONE AROUND THE FLAG STATION TO BE COUNTED. SIDE “MINI MISSIONS” WILL ALSO BE GIVEN OUT TO GROUPS OF PLAYERS UPON INSERTION. MINI MISSIONS ARE WORTH POINTS, AND WILL BE SCORED IF THE MISSION IS COMPLETED TO THE SPECIFICATIONS LISTED. EVERY MINI MISSION COMPLETED IS AWARDED POINTS, AND A CHANCE CARD IS DRAWN BY A TEAM MEMBER. CHANCE CARDS CAN HAVE A POSITIVE OR NEGATIVE IMPACT ON YOUR TEAM. THEY MAY ALSO BE TOKENS THAT CAN BE USED LATER IN THE GAME.
There will be THREE Team Leaders chosen from each team. These players will be in charge of coordinating the efforts and placement of forces on the field. These are live players, and can participate in play.
The tank will be available to any player that wishes to use it. All players must supply their own paint while riding in the tank.
TO ELIMINATE THE TANK, A PLAYER MUST TOSS A GRENADE THROUGH THE GUN TURRET. ANY PLAYER WHO INTENTIONALLY COMES WITHIN
5 FEET OF THE TANK IS AUTOMATICALLY ELIMINATED. ANY PLAYER THAT JUMPS OR CLIMBS ONTO THE TANK WILL BE REMOVED FROM THE FIELD FOR THE DAY.
PAINTBRAWL 2007
OPERATION MONOPOLY
Schedule:
8:00 AM Gates Open
9:00 AM Rules for the Day
9:30 AM Game Begins
NOON Morning Game Ends, Lunch Break
1:15 PM Afternoon Game Begins
3:45 PM Game Ends
4:00 PM Raffle
RED TEAM
STARTING POINT: BERM
OBJECTIVES:
• Capture Opposing Team’s Flag
• Obtain as Many Field Items as Possible
• Complete Mini-Missions to Earn Points
BLUE TEAM
STARTING POINT: FIELD ONE
OBJECTIVES:
• Capture Opposing Team’s Flag
• Obtain as Many Field Items as Possible
• Complete Mini-Missions to Earn Points
SCORING:
CAPTURED FLAG: 100 POINTS/MINUTE
TANK ELIMINATION: 1000 POINTS
COMPLETED MINI MISSION: 500 POINTS
FIELD ITEM RETIEVED: 1000 POINTS EACH
COMPLETE ALL MINI MISSIONS: 5,000 POINTS
TEAMS BEGIN THE GAME AT THEIR STARTING POINTS. THE MAIN OBJECTIVE FOR EACH TEAM IS TO CAPTURE THE FLAG OF THE OPPOSING TEAM. FLAGS ARE LOCATED AT THE STARTING POINT. A SECONDARY OBJECTIVE WILL BE TO COLLECT AS MANY FIELD ITEMS AS POSSIBLE. EACH FIELD ITEM IS WORTH POINTS, AND WILL BE COUNTED AT THE END OF THE GAME. ITEMS MUST BE INSIDE THE ITEM ZONE AROUND THE FLAG STATION TO BE COUNTED. SIDE “MINI MISSIONS” WILL ALSO BE GIVEN OUT TO GROUPS OF PLAYERS UPON INSERTION. MINI MISSIONS ARE WORTH POINTS, AND WILL BE SCORED IF THE MISSION IS COMPLETED TO THE SPECIFICATIONS LISTED. EVERY MINI MISSION COMPLETED IS AWARDED POINTS, AND A CHANCE CARD IS DRAWN BY A TEAM MEMBER. CHANCE CARDS CAN HAVE A POSITIVE OR NEGATIVE IMPACT ON YOUR TEAM. THEY MAY ALSO BE TOKENS THAT CAN BE USED LATER IN THE GAME.
There will be THREE Team Leaders chosen from each team. These players will be in charge of coordinating the efforts and placement of forces on the field. These are live players, and can participate in play.
The tank will be available to any player that wishes to use it. All players must supply their own paint while riding in the tank.
TO ELIMINATE THE TANK, A PLAYER MUST TOSS A GRENADE THROUGH THE GUN TURRET. ANY PLAYER WHO INTENTIONALLY COMES WITHIN
5 FEET OF THE TANK IS AUTOMATICALLY ELIMINATED. ANY PLAYER THAT JUMPS OR CLIMBS ONTO THE TANK WILL BE REMOVED FROM THE FIELD FOR THE DAY.
KEE ACTION SPORTS WILL SUPPLY COMPRESSED AIR FILLS FOR THIS EVENT
4500 PSI AND 3000 PSI FILLS WILL BE PROVIDED FREE OF CHARGE
SELF FILL- PUSH BUTTON- STATIONS WILL BE ON SITE
Prizes.
Blast Camp is Raffling off TEN Paintball Markers at this Big Game.
1.Invert Mini
2.Smart Parts SP-8
3.Smart Parts Ion
4.Smart Parts Ion
5.Smart Parts Ion
6.Tippmann 20th Anniversary Marker
7.Tippmann 20th Anniversary Marker
8.Tippmann 20th Anniversary Marker
9.Tippmann 20th Anniversary Marker
10.D68 Scenario Marker (AK-47 style marker)